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发表于 2010-1-28 12:13:07
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- #==============================================================================
- # 本脚本来自[url]www.66RPG.com[/url],使用和转载请保留此信息 by 柳柳
- #==============================================================================
- module RPG
- class Skill
- def name
- name = @name.split(/@/)[0]
- return name != nil ? name : ''
- end
- def name_color
- name_color = @name.split(/@/)[1]
- return name_color != nil ? name_color.to_i : 0
- end
- end
- class Weapon
- def name
- name = @name.split(/@/)[0]
- return name != nil ? name : ''
- end
- def name_color
- name_color = @name.split(/@/)[1]
- return name_color != nil ? name_color.to_i : 0
- end
- end
- class Item
- def name
- name = @name.split(/@/)[0]
- return name != nil ? name : ''
- end
- def name_color
- name_color = @name.split(/@/)[1]
- return name_color != nil ? name_color.to_i : 0
- end
- end
- class Armor
- def name
- name = @name.split(/@/)[0]
- return name != nil ? name : ''
- end
- def name_color
- name_color = @name.split(/@/)[1]
- return name != nil ? name_color.to_i : 0
- end
- end
- end
- #============================================================================
- # ——————————————————————————————————————
- # 本脚本原创自[url]www.66rpg.com[/url],转载请保留此信息
- # ——————————————————————————————————————
- class Window_Base < Window
- #--------------------------------------------------------------------------
- # ● 描绘物品名
- # item : 物品
- # x : 描画目标 X 坐标
- # y : 描画目标 Y 坐标
- #--------------------------------------------------------------------------
- def draw_item_name(item, x, y)
- if item == nil
- return
- end
- bitmap = RPG::Cache.icon(item.icon_name)
- self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24))
- self.contents.font.color = text_color(item.name_color)
- self.contents.draw_text(x + 28, y, 212, 32, item.name.to_s)
- end
- end
- # ——————————————————————————————————————
- # 本脚本原创自[url]www.66rpg.com[/url],转载请保留此信息
- # ——————————————————————————————————————
- class Window_Item
- #--------------------------------------------------------------------------
- # ● 描绘项目
- # index : 项目编号
- #--------------------------------------------------------------------------
- def draw_item(index)
- item = @data[index]
- case item
- when RPG::Item
- number = $game_party.item_number(item.id)
- when RPG::Weapon
- number = $game_party.weapon_number(item.id)
- when RPG::Armor
- number = $game_party.armor_number(item.id)
- end
- if item.is_a?(RPG::Item) and
- $game_party.item_can_use?(item.id)
- self.contents.font.color = text_color(item.name_color)
- else
- self.contents.font.color = text_color(item.name_color)
- end
- x = 4 + index % 2 * (288 + 32)
- y = index / 2 * 32
- rect = Rect.new(x, y, self.width / @column_max - 32, 32)
- self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
- bitmap = RPG::Cache.icon(item.icon_name)
- opacity = self.contents.font.color == disabled_color ? 128 : 255
- self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
- self.contents.draw_text(x + 28, y, 212, 32, item.name, 0)
- self.contents.draw_text(x + 240, y, 16, 32, ":", 1)
- self.contents.draw_text(x + 256, y, 24, 32, number.to_s, 2)
- end
- end
- # ——————————————————————————————————————
- # 本脚本原创自[url]www.66rpg.com[/url],转载请保留此信息
- # ——————————————————————————————————————
- class Window_EquipItem < Window_Selectable
- #--------------------------------------------------------------------------
- # ● 项目的描绘
- # index : 项目符号
- #--------------------------------------------------------------------------
- def draw_item(index)
- item = @data[index]
- x = 4 + index % 2 * (288 + 32)
- y = index / 2 * 32
- case item
- when RPG::Weapon
- number = $game_party.weapon_number(item.id)
- when RPG::Armor
- number = $game_party.armor_number(item.id)
- end
- bitmap = RPG::Cache.icon(item.icon_name)
- self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24))
- self.contents.font.color = text_color(item.name_color)
- self.contents.draw_text(x + 28, y, 212, 32, item.name, 0)
- self.contents.draw_text(x + 240, y, 16, 32, ":", 1)
- self.contents.draw_text(x + 256, y, 24, 32, number.to_s, 2)
- end
- end
- # ——————————————————————————————————————
- # 本脚本原创自[url]www.66rpg.com[/url],转载请保留此信息
- # ——————————————————————————————————————
- class Window_ShopBuy < Window_Selectable
- #--------------------------------------------------------------------------
- # ● 描绘羡慕
- # index : 项目编号
- #--------------------------------------------------------------------------
- def draw_item(index)
- item = @data[index]
- # 获取物品所持数
- case item
- when RPG::Item
- number = $game_party.item_number(item.id)
- when RPG::Weapon
- number = $game_party.weapon_number(item.id)
- when RPG::Armor
- number = $game_party.armor_number(item.id)
- end
- # 价格在所持金以下、并且所持数不是 99 的情况下为普通颜色
- # 除此之外的情况设置为无效文字色
- if item.price <= $game_party.gold and number < 99
- self.contents.font.color = text_color(item.name_color)
- else
- self.contents.font.color = text_color(item.name_color)
- end
- x = 4
- y = index * 32
- rect = Rect.new(x, y, self.width - 32, 32)
- self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
- bitmap = RPG::Cache.icon(item.icon_name)
- opacity = self.contents.font.color == disabled_color ? 128 : 255
- self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
- self.contents.draw_text(x + 28, y, 212, 32, item.name, 0)
- self.contents.draw_text(x + 240, y, 88, 32, item.price.to_s, 2)
- end
- end
- # ——————————————————————————————————————
- # 本脚本原创自[url]www.66rpg.com[/url],转载请保留此信息
- # ——————————————————————————————————————
- class Window_ShopSell < Window_Selectable
- #--------------------------------------------------------------------------
- # ● 描绘项目
- # index : 项目标号
- #--------------------------------------------------------------------------
- def draw_item(index)
- item = @data[index]
- case item
- when RPG::Item
- number = $game_party.item_number(item.id)
- when RPG::Weapon
- number = $game_party.weapon_number(item.id)
- when RPG::Armor
- number = $game_party.armor_number(item.id)
- end
- # 可以卖掉的显示为普通颜色、除此之外设置成无效文字颜色
- if item.price > 0
- self.contents.font.color = text_color(item.name_color)
- else
- self.contents.font.color = text_color(item.name_color)
- end
- x = 4 + index % 2 * (288 + 32)
- y = index / 2 * 32
- rect = Rect.new(x, y, self.width / @column_max - 32, 32)
- self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
- bitmap = RPG::Cache.icon(item.icon_name)
- opacity = self.contents.font.color == disabled_color ? 128 : 255
- self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
- self.contents.draw_text(x + 28, y, 212, 32, item.name, 0)
- self.contents.draw_text(x + 240, y, 16, 32, ":", 1)
- self.contents.draw_text(x + 256, y, 24, 32, number.to_s, 2)
- end
- end
-
- # ——————————————————————————————————————
- # 本脚本原创自[url]www.66rpg.com[/url],转载请保留此信息
- # ——————————————————————————————————————
- class Window_Skill
- #--------------------------------------------------------------------------
- # ● 描绘项目
- # index : 项目编号
- #--------------------------------------------------------------------------
- def draw_item(index)
- skill = @data[index]
- if @actor.skill_can_use?(skill.id)
- self.contents.font.color = text_color(skill.name_color)
- else
- self.contents.font.color = text_color(skill.name_color)
- end
- x = 4 + index % 2 * (288 + 32)
- y = index / 2 * 32
- rect = Rect.new(x, y, self.width / @column_max - 32, 32)
- self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
- bitmap = RPG::Cache.icon(skill.icon_name)
- opacity = self.contents.font.color == disabled_color ? 128 : 255
- self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
- self.contents.draw_text(x + 28, y, 204, 32, skill.name, 0)
- self.contents.draw_text(x + 232, y, 48, 32, skill.sp_cost.to_s, 2)
- end
- end
- #==============================================================================
- # 本脚本来自[url]www.66RPG.com[/url],使用和转载请保留此信息
- #==============================================================================
复制代码 使用:例如 铜剑@2 在名称后面加@数字 |
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