100行实现一个飞行射击游戏。(CS4)
记得用CS4版本,因为有Vector,CS3编译不了。CTRL 射击,方向键移动,SHIFT减慢并固定射击角度。
http://dl.dropbox.com/u/2877500/download/100.swf
package {
import flash.display.*;
import flash.events.*;
import flash.filters.*;
import flash.text.*;
import flash.geom.*;
public class main extends Sprite {
function main() {
var i:int, ii:*, cnt:int=0, kf:uint=0, kmap:Array=,
sb:TextField=new TextField(), tt:TextField=new TextField(), fld:Sprite=addChild(new Sprite()) as Sprite,
ee:Array=, oe:Array=, rc:Array=,
me:MovieClip, pd:Point = new Point(1,0), _b:Array=[], _s:Array=[], score:int=0, level:int=0;
$(tt,{x:180,y:230,htmlText:"100Lines Arena",width:282});
stage.addEventListener("keyDown",function(e:KeyboardEvent) : void { kf |=kmap; });
stage.addEventListener("keyUp",function(e:KeyboardEvent) : void { kf &= ~kmap; });
addChild(sb).parent.addChild(tt).parent.addEventListener("enterFrame", function(e:Event) : void {
sb.htmlText="Score:" + String(score) + "";
if (tt.visible && cnt>30 && kf!=0) tt.visible = Boolean(level = score = 0);
if (!tt.visible && (tt.visible = !(me.visible = !hit(me, _b, 36)))) cnt = 0;
if (!((++cnt)&31) && !tt.visible) {
var r:Number = Math.random()*32,
x:Number = (r>=24)?0:(r>=16)?8:(r>=8)?(r-8):r, y:Number = (r<8)?0:(r<16)?8:(r<24)?(r-16):(r-24);
ii = {x:x*100-400, y:y*100-400, v:new Point(4-x,4-y), fn:_e, cnt:0, r:5, l:3, filters:ee};
$(fld.addChild(new MovieClip()), ii, 0xffff80, rc, );
}
});
for (i=-400; i<=400; i+=100) $(fld, {rotationX:-30}, 0x80c0ff, , [-400,i,400,i,i,-400,i,400]);
$(fld.addChild(me=new MovieClip()), {fn:_p,l:0,filters:oe}, 0x80ffff, , [-9,6,-9,-6,9,0,-9,6]);
function $(mc:*, props:*, color:uint=0, commands:Array=null, vertices:Array=null) : void {
for (var p:String in props) mc = props;
if (color) mc.graphics.lineStyle(1, color, 1, false, "normal", null, null,3);
if (commands) mc.graphics.drawPath(Vector.<int>(commands), Vector.<Number>(vertices), "nonZero");
if (props.fn) mc.addEventListener("enterFrame", props.fn);
if (props.ar) mc.ar.push(mc);
}
function _p(e:Event) : void { // player
var r:Number=(kf&32)?6:9, dir:Point = new Point((((kf&4)>>2)-(kf&1))*r, (((kf&8)>>3)-((kf&2)>>1))*r);
me.x += (me.x+dir.x>-390 && me.x+dir.x<390) ? dir.x : 0;
me.y += (me.y+dir.y>-390 && me.y+dir.y<390) ? dir.y : 0;
fld.x += ((232-me.x) - fld.x)*0.1;
fld.y += ((232-me.y) - fld.y)*0.1;
if (!(kf&32)) {
pd.offset(dir.x*0.05, dir.y*0.05);
pd.normalize(1);
me.rotation = Math.atan2(pd.y, pd.x)*57.29577951308232;
}
if (!tt.visible && (kf&16) && (cnt&1)) { // create shot
ii={x:me.x,y:me.y,v:new Point(pd.x*24,pd.y*24),rotation:me.rotation,r:0,filters:oe,fn:mv,ar:_s};
$(fld.addChild(new MovieClip()), ii, 0x80ffff, , );
}
}
function _e(e:Event) : void { // enemy
e.target.cnt++;
if (!tt.visible && !(e.target.cnt % (80-level))) {// create bullet
var v:Point = new Point(me.x - e.target.x, me.y - e.target.y);
v.normalize((Math.random()*0.06+0.03)*(50+level));
ii = {x:e.target.x, y:e.target.y, v:v, r:-5, fn:mv, ar:_b, filters:ee};
$(fld.addChild(new MovieClip()), ii, 0xffffff, rc, );
}
if (hit(e.target, _s, 400)) {// destruction
kill(e.target);
level = (++score<30) ? (score*2) : (score<60) ? (score*0.5+45) : 75;
for (i=0; i<8; i++) { // create particles
v = new Point(Math.random()*16-8, Math.random()*16-8);
ii = {x:e.target.x, y:e.target.y, v:v, r:20, fn:_x, cnt:30, filters:oe};
$(fld.addChild(new MovieClip()), ii, 0x80ffff, rc, );
}
}
mv(e);
}
function _x(e:Event) : void { // explosion
if ((e.target.alpha = (--e.target.cnt)*0.03) == 0) kill(e.target);
else {
e.target.v.x *= 0.95;
e.target.v.y *= 0.95;
mv(e);
}
}
function mv(e:Event) : void { // common motion
e.target.rotation += e.target.r;
e.target.x += e.target.v.x;
e.target.y += e.target.v.y;
if (e.target.x<-400 || e.target.y<-400 || e.target.x>400 || e.target.y>400) kill(e.target);
}
function hit(t:*, list:Array, r2:Number) : Boolean { // hit evaluation
for (i=0; i<list.length; i++)
if ((list.x-t.x)*(list.x-t.x)+(list.y-t.y)*(list.y-t.y) < r2) {
kill(list);
if (--t.l <= 0) return true;
}
return false;
}
function kill(mc:*) : void { // kill object
mc.parent.removeChild(mc).removeEventListener("enterFrame", mc.fn);
if (mc.ar) mc.ar = mc.ar.splice(mc.ar.indexOf(mc), 1);
}
}
}
} 不知是dropbox叉了还是我叉了...点开是无法显示该页 这个很强大,绝对的as高手 很喜欢做飞行射击的游戏 我参考下
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