没有的话会新建
把 p 1 换成Flash就好了。。。
我还想做高级点的。。。发现这个东西也用不了多高级。。。 另外补充一点。。。没有save文件夹的话 会杯具 成功了哦噢噢噢噢…………
BTW,这一段是附在RMFlash脚本后面的,我不知道怎么,弄得故障了,井号掉了以后B键退出功能又没了
不知道什么故障呢
undefined method '[]' for nil:NilClass
#Flash 播放器 v1.3 作者:灼眼的夏娜
class String
CP_ACP = 0
CP_UTF8 = 65001
def u2s
m2w = Win32API.new("kernel32", "MultiByteToWideChar", "ilpipi", "i")
w2m = Win32API.new("kernel32", "WideCharToMultiByte", "ilpipipp", "i")
len = m2w.call(CP_UTF8, 0, self, -1, nil, 0)
buf = "\\0" * (len*2)
m2w.call(CP_UTF8, 0, self, -1, buf, buf.size/2)
len = w2m.call(CP_ACP, 0, buf, -1, nil, 0, nil, nil)
ret = "\\0" * len
w2m.call(CP_ACP, 0, buf, -1, ret, ret.size, nil, nil)
return ret
end
def s2u
m2w = Win32API.new("kernel32", "MultiByteToWideChar", "ilpipi", "i")
w2m = Win32API.new("kernel32", "WideCharToMultiByte", "ilpipipp", "i")
len = m2w.call(CP_ACP, 0, self, -1, nil, 0);
buf = "\\0" * (len*2)
m2w.call(CP_ACP, 0, self, -1, buf, buf.size/2);
len = w2m.call(CP_UTF8, 0, buf, -1, nil, 0, nil, nil);
ret = "\\0" * len
w2m.call(CP_UTF8, 0, buf, -1, ret, ret.size, nil, nil);
return ret
end
def s2u!
self = s2u
end
def u2s!
self = u2s
end
end
class Bitmap
RtlMoveMemory_pi = Win32API.new('kernel32', 'RtlMoveMemory', 'pii', 'i')
RtlMoveMemory_ip = Win32API.new('kernel32', 'RtlMoveMemory', 'ipi', 'i')
def address
buffer, ad = "xxxx", object_id * 2 + 16
RtlMoveMemory_pi.call(buffer, ad, 4); ad = buffer.unpack("L") + 8
RtlMoveMemory_pi.call(buffer, ad, 4); ad = buffer.unpack("L") + 16
RtlMoveMemory_pi.call(buffer, ad, 4); return buffer.unpack("L")
end
end
class RMFlash
API_NEW = Win32API.new("RMFlash", "_new", "piil", "l")
API_UPDATE = Win32API.new("RMFlash", "_update", "l", "v")
API_FREE = Win32API.new("RMFlash", "_free", "l", "v")
API_PLAYING = Win32API.new("RMFlash", "_is_playing", "l", "i")
API_PAUSE = Win32API.new("RMFlash", "_pause", "l", "v")
API_RESUME = Win32API.new("RMFlash", "_resume", "l", "v")
API_BACK = Win32API.new("RMFlash", "_back", "l", "v")
API_REWIND = Win32API.new("RMFlash", "_rewind", "l", "v")
API_FORWARD = Win32API.new("RMFlash", "_forward", "l", "v")
API_CURFRAME = Win32API.new("RMFlash", "_cur_frame", "l", "i")
API_TOTALFRAME = Win32API.new("RMFlash", "_total_frames", "l", "i")
API_GOTOFRAME = Win32API.new("RMFlash", "_goto_frame", "li", "v")
API_GETLOOP = Win32API.new("RMFlash", "_get_loop", "l", "i")
API_SETLOOP = Win32API.new("RMFlash", "_set_loop", "li", "v")
API_CLEARALL = Win32API.new("RMFlash", "_clear_all", "v", "v")
API_VALID = Win32API.new("RMFlash", "_valid", "l", "i")
API_SENDMSG = Win32API.new("RMFlash", "_send_message", "liii", "l")
CUR_PATH = Dir.pwd
def self.get_version
end
def self.clear_all
API_CLEARALL.call
end
def self.load(name, width, height, v = nil)
new("#{CUR_PATH}/#{name}".u2s, width, height, v)
end
attr_reader :valid
def initialize(flash_name, flash_width, flash_height, viewport = nil)
@sprite = Sprite.new(viewport)
@sprite.bitmap = Bitmap.new(flash_width, flash_height)
@value = API_NEW.call(flash_name, flash_width, flash_height, @sprite.bitmap.address)
@loop = API_GETLOOP.call(@value) > 0
@valid = API_VALID.call(@value) > 0
end
def viewport
@sprite.viewport
end
def update
API_UPDATE.call(@value)
end
def dispose
API_FREE.call(@sprite.bitmap.address)
@sprite.dispose#AVG
end
def playing?
API_PLAYING.call(@value) > 0
end
def pause
API_PAUSE.call(@value)
end
def resume
API_RESUME.call(@value)
end
def back
API_BACK.call(@value)
end
def rewind
API_REWIND.call(@value)
end
def forward
API_FORWARD.call(@value)
end
def current_frame
API_CURFRAME.call(@value)
end
def total_frames
API_TOTALFRAME.call(@value)
end
def goto_frame(goal_frame)
API_GOTOFRAME.call(@value, goal_frame)
end
def x
@sprite.x
end
def x=(v)
@sprite.x = v
end
def y
@sprite.y
end
def y=(v)
@sprite.y = v
end
def z
@sprite.z
end
def z=(v)
@sprite.z = v
end
def width
@sprite.bitmap.width
end
def height
@sprite.bitmap.height
end
def loop?
@loop
end
def loop=(v)
if @loop != v
@loop = v
API_SETLOOP.call(@value, v)
end
end
def msg_to_flash(msg, wParam, lParam)
return API_SENDMSG.call(@value, msg, wParam, lParam)
end
#例
WM_MOUSEMOVE= 0x0200
def make_long(a, b)
return (a & 0xffff ) | (b & 0xffff) << 16
end
def on_mouse_move(x, y)
return msg_to_flash(WM_MOUSEMOVE, 0, make_long(x, y))
end
end
module Kernel
alias origin_exit exit unless method_defined? :exit
def exit(*args)
RMFlash.clear_all
origin_exit(*args)
end
end
#fls = RMFlash.load("2.swf", 640, 480)
#while true
# Graphics.update
# Input.update
# fls.update
# break if Input.trigger?(13)
#end
#fls.dispose
#exit
=begin
class RMFlash
API_NEW = Win32API.new("RMFlash", "_new", "piil", "l")
API_UPDATE = Win32API.new("RMFlash", "_update", "l", "v")
API_FREE = Win32API.new("RMFlash", "_free", "l", "v")
#def self.new(*args)
#obj = super(*args)
#obj.send :initialize, *args
#obj
#end
def initialize(flashname, fw, fh)
end
end
RMFlash.new
exit
=end
#==============AVG新加Flash类播放修改TT======================
class Flash
def initialize(name,sizex=640,sizey=480,loop=nil,x=0,y=0,z=99999)
@fls = RMFlash.load(name, sizex, sizey)
@fls.x = x
@fls.y = y
@fls.z = z
if loop != nil
@fls.loop = loop
end
while true
Graphics.update
#Input.update
@fls.update
break if !@fls.playing?
if $game_switches == true#AVG如果看片头中跳回标题
Input.update
if Input.trigger?(Input::B)
$scene = Scene_Title.new
break
end
else
Input.update
break if Input.trigger?(Input::B)
end
end
@fls.dispose
end
end
就是后面的【AVG新加Flash类播放修改】的故障 哪一句报错
回 13楼(secondsen) 的帖子
【if $game_switches == true#AVG如果看片头中跳回标题】报错……
先睡了啊~ 你用开关怎么可能能行啊!开关是在Scene_Title中定义的。。。你用的时候还没有定义呢 我是不想用它那个开关啊……请教一下怎么改可以让这个开关去掉,然后保留在播放动画时按B键退出的功能?
我提供一下整个的Flash脚本原版,怎么变成按B键退出?
范例会自动播放一个叫02的swf,在根目录……
调用时还是用Flash.new吗??
class String
CP_ACP = 0
CP_UTF8 = 65001
def u2s
m2w = Win32API.new("kernel32", "MultiByteToWideChar", "ilpipi", "i")
w2m = Win32API.new("kernel32", "WideCharToMultiByte", "ilpipipp", "i")
len = m2w.call(CP_UTF8, 0, self, -1, nil, 0)
buf = "\\0" * (len*2)
m2w.call(CP_UTF8, 0, self, -1, buf, buf.size/2)
len = w2m.call(CP_ACP, 0, buf, -1, nil, 0, nil, nil)
ret = "\\0" * len
w2m.call(CP_ACP, 0, buf, -1, ret, ret.size, nil, nil)
return ret
end
def s2u
m2w = Win32API.new("kernel32", "MultiByteToWideChar", "ilpipi", "i")
w2m = Win32API.new("kernel32", "WideCharToMultiByte", "ilpipipp", "i")
len = m2w.call(CP_ACP, 0, self, -1, nil, 0);
buf = "\\0" * (len*2)
m2w.call(CP_ACP, 0, self, -1, buf, buf.size/2);
len = w2m.call(CP_UTF8, 0, buf, -1, nil, 0, nil, nil);
ret = "\\0" * len
w2m.call(CP_UTF8, 0, buf, -1, ret, ret.size, nil, nil);
return ret
end
def s2u!
self = s2u
end
def u2s!
self = u2s
end
end
class Bitmap
RtlMoveMemory_pi = Win32API.new('kernel32', 'RtlMoveMemory', 'pii', 'i')
RtlMoveMemory_ip = Win32API.new('kernel32', 'RtlMoveMemory', 'ipi', 'i')
def address
buffer, ad = "xxxx", object_id * 2 + 16
RtlMoveMemory_pi.call(buffer, ad, 4); ad = buffer.unpack("L") + 8
RtlMoveMemory_pi.call(buffer, ad, 4); ad = buffer.unpack("L") + 16
RtlMoveMemory_pi.call(buffer, ad, 4); return buffer.unpack("L")
end
end
class RMFlash
API_NEW = Win32API.new("RMFlash", "_new", "piil", "l")
API_UPDATE = Win32API.new("RMFlash", "_update", "l", "v")
API_FREE = Win32API.new("RMFlash", "_free", "l", "v")
API_PLAYING = Win32API.new("RMFlash", "_is_playing", "l", "i")
API_PAUSE = Win32API.new("RMFlash", "_pause", "l", "v")
API_RESUME = Win32API.new("RMFlash", "_resume", "l", "v")
API_BACK = Win32API.new("RMFlash", "_back", "l", "v")
API_REWIND = Win32API.new("RMFlash", "_rewind", "l", "v")
API_FORWARD = Win32API.new("RMFlash", "_forward", "l", "v")
API_CURFRAME = Win32API.new("RMFlash", "_cur_frame", "l", "i")
API_TOTALFRAME = Win32API.new("RMFlash", "_total_frames", "l", "i")
API_GOTOFRAME = Win32API.new("RMFlash", "_goto_frame", "li", "v")
API_GETLOOP = Win32API.new("RMFlash", "_get_loop", "l", "i")
API_SETLOOP = Win32API.new("RMFlash", "_set_loop", "li", "v")
API_CLEARALL = Win32API.new("RMFlash", "_clear_all", "v", "v")
API_VALID = Win32API.new("RMFlash", "_valid", "l", "i")
API_SENDMSG = Win32API.new("RMFlash", "_send_message", "liii", "l")
CUR_PATH = Dir.pwd
def self.get_version
end
def self.clear_all
API_CLEARALL.call
end
def self.load(name, width, height, v = nil)
new("#{CUR_PATH}/#{name}".u2s, width, height, v)
end
attr_reader :valid
def initialize(flash_name, flash_width, flash_height, viewport = nil)
@sprite = Sprite.new(viewport)
@sprite.bitmap = Bitmap.new(flash_width, flash_height)
@value = API_NEW.call(flash_name, flash_width, flash_height, @sprite.bitmap.address)
@loop = API_GETLOOP.call(@value) > 0
@valid = API_VALID.call(@value) > 0
end
def viewport
@sprite.viewport
end
def update
API_UPDATE.call(@value)
end
def dispose
API_FREE.call(@sprite.bitmap.address)
end
def playing?
API_PLAYING.call(@value) > 0
end
def pause
API_PAUSE.call(@value)
end
def resume
API_RESUME.call(@value)
end
def back
API_BACK.call(@value)
end
def rewind
API_REWIND.call(@value)
end
def forward
API_FORWARD.call(@value)
end
def current_frame
API_CURFRAME.call(@value)
end
def total_frames
API_TOTALFRAME.call(@value)
end
def goto_frame(goal_frame)
API_GOTOFRAME.call(@value, goal_frame)
end
def x
@sprite.x
end
def x=(v)
@sprite.x = v
end
def y
@sprite.y
end
def y=(v)
@sprite.y = v
end
def z
@sprite.z
end
def z=(v)
@sprite.z = v
end
def width
@sprite.bitmap.width
end
def height
@sprite.bitmap.height
end
def loop?
@loop
end
def loop=(v)
if @loop != v
@loop = v
API_SETLOOP.call(@value, v)
end
end
def msg_to_flash(msg, wParam, lParam)
return API_SENDMSG.call(@value, msg, wParam, lParam)
end
#例
WM_MOUSEMOVE= 0x0200
def make_long(a, b)
return (a & 0xffff ) | (b & 0xffff) << 16
end
def on_mouse_move(x, y)
return msg_to_flash(WM_MOUSEMOVE, 0, make_long(x, y))
end
end
module Kernel
alias origin_exit exit unless method_defined? :exit
def exit(*args)
RMFlash.clear_all
origin_exit(*args)
end
end
fls = RMFlash.load("2.swf", 640, 480)
while true
Graphics.update
Input.update
fls.update
break if Input.trigger?(13)
end
fls.dispose
exit
=begin
class RMFlash
API_NEW = Win32API.new("RMFlash", "_new", "piil", "l")
API_UPDATE = Win32API.new("RMFlash", "_update", "l", "v")
API_FREE = Win32API.new("RMFlash", "_free", "l", "v")
#def self.new(*args)
#obj = super(*args)
#obj.send :initialize, *args
#obj
#end
def initialize(flashname, fw, fh)
end
end
RMFlash.new
exit
=end
夏娜大的原脚本,不是改过的,原始范例里面放在Game_Temp的上面,调用了两个外部的,一个是【RMFlash.dll】,一个是Flash.ocx 版大不见了,下载了脚本和调用……
呆在论坛主页??挂机??
…………呼叫ING~
睡觉了………… ………………已解决~
主楼已更新~
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