LV破限有问题啊
你好啊,这个破限有个问题,我初期男主角的血是300多,但是进游戏一看是700多,怎么回事?能改回去么#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
#等级可无限提升
#パラメータの算出が適当すぎるので、各自修正が必要かと。
BASE_FINAL_LEVEL = 9999 #上限レベル(あんまり大きな値を設定するとハングします)
MAXHP_LIMIT = 99999999 #HP限界値
MAXSP_LIMIT = 99999999 #SP限界値
STR_LIMIT = 999999 #STR限界値
DEX_LIMIT = 999999 #DEX限界値
AGI_LIMIT = 999999 #AGI限界値
INT_LIMIT = 999999 #INT限界値
NEW_LIMIT_ACTOR = ############bearrpg 突破上限的角色
#######################################################这里是敌人类,没影响但是不能没有。
class Game_Enemy < Game_Battler
def nla_id?
return NEW_LIMIT_ACTOR.include?(self.id)
end
def nla_v(p)
case p
when 0
return lv = nla_id? ? BASE_FINAL_LEVEL : 99
when 1
return hp = nla_id? ? MAXHP_LIMIT : 99999999
when 2
return sp = nla_id? ? MAXSP_LIMIT : 99999999
when 3
return str = nla_id? ? STR_LIMIT : 999
when 4
return dex = nla_id? ? DEX_LIMIT : 999
when 5
return agi = nla_id? ? AGI_LIMIT : 999
when 6
return int = nla_id? ? INT_LIMIT : 999
end
end
end
####################################################################
class Game_Actor < Game_Battler
def new_final_level
lv = BASE_FINAL_LEVEL
#以下上限LV個別指定用
# case self.id
# when 1
# lv = 255
# when 2
# lv = 999
# when 8
# lv = 15600
#end
return lv
end
#######################################################################
def nla_id?
return NEW_LIMIT_ACTOR.include?(self.id)
end
def nla_v(p)
case p
when 0
return lv = nla_id? ? BASE_FINAL_LEVEL : 99
when 1
return hp = nla_id? ? MAXHP_LIMIT : 9999
when 2
return sp = nla_id? ? MAXSP_LIMIT : 9999
when 3
return str = nla_id? ? STR_LIMIT : 999
when 4
return dex = nla_id? ? DEX_LIMIT : 999
when 5
return agi = nla_id? ? AGI_LIMIT : 999
when 6
return int = nla_id? ? INT_LIMIT : 999
end
end
#######################################################################
#--------------------------------------------------------------------------
# ● EXP 計算
#--------------------------------------------------------------------------
def make_exp_list
actor = $data_actors[@actor_id]
@exp_list = Array.new(nla_v(0) + 2)
@exp_list = 0
pow_i = 2.4 + actor.exp_inflation / 100.0
for i in 2..nla_v(0) + 1
if i > nla_v(0)
@exp_list = 0
else
n = actor.exp_basis * ((i + 3) ** pow_i) / (5 ** pow_i)
@exp_list = @exp_list + Integer(n)
end
end
end
#--------------------------------------------------------------------------
# ● MaxHP の取得
#--------------------------------------------------------------------------
def maxhp
nhl =
n = [.max, nla_v(1)].min
for i in @states
n *= $data_states.maxhp_rate / 100.0
end
n = [.max, nla_v(1)].min
return n
end
#--------------------------------------------------------------------------
# ● 基本 MaxHP の取得
#--------------------------------------------------------------------------
def base_maxhp
n = $data_actors[@actor_id].parameters
n += $data_actors[@actor_id].parameters * @level
return n
end
#--------------------------------------------------------------------------
# ● 基本 MaxSP の取得
#--------------------------------------------------------------------------
def base_maxsp
n = $data_actors[@actor_id].parameters
n += $data_actors[@actor_id].parameters * @level
return n
end
#--------------------------------------------------------------------------
# ● 基本腕力の取得
#--------------------------------------------------------------------------
def base_str
n = $data_actors[@actor_id].parameters
n += $data_actors[@actor_id].parameters * @level
weapon = $data_weapons[@weapon_id]
armor1 = $data_armors[@armor1_id]
armor2 = $data_armors[@armor2_id]
armor3 = $data_armors[@armor3_id]
armor4 = $data_armors[@armor4_id]
n += weapon != nil ? weapon.str_plus : 0
n += armor1 != nil ? armor1.str_plus : 0
n += armor2 != nil ? armor2.str_plus : 0
n += armor3 != nil ? armor3.str_plus : 0
n += armor4 != nil ? armor4.str_plus : 0
return [.max, nla_v(3)].min
end
#--------------------------------------------------------------------------
# ● 基本器用さの取得
#--------------------------------------------------------------------------
def base_dex
n = $data_actors[@actor_id].parameters
n += $data_actors[@actor_id].parameters * @level
weapon = $data_weapons[@weapon_id]
armor1 = $data_armors[@armor1_id]
armor2 = $data_armors[@armor2_id]
armor3 = $data_armors[@armor3_id]
armor4 = $data_armors[@armor4_id]
n += weapon != nil ? weapon.dex_plus : 0
n += armor1 != nil ? armor1.dex_plus : 0
n += armor2 != nil ? armor2.dex_plus : 0
n += armor3 != nil ? armor3.dex_plus : 0
n += armor4 != nil ? armor4.dex_plus : 0
return [.max, nla_v(3)].min
end
#--------------------------------------------------------------------------
# ● 基本素早さの取得
#--------------------------------------------------------------------------
def base_agi
n = $data_actors[@actor_id].parameters
n += $data_actors[@actor_id].parameters * @level
weapon = $data_weapons[@weapon_id]
armor1 = $data_armors[@armor1_id]
armor2 = $data_armors[@armor2_id]
armor3 = $data_armors[@armor3_id]
armor4 = $data_armors[@armor4_id]
n += weapon != nil ? weapon.agi_plus : 0
n += armor1 != nil ? armor1.agi_plus : 0
n += armor2 != nil ? armor2.agi_plus : 0
n += armor3 != nil ? armor3.agi_plus : 0
n += armor4 != nil ? armor4.agi_plus : 0
return [.max, nla_v(3)].min
end
#--------------------------------------------------------------------------
# ● 基本魔力の取得
#--------------------------------------------------------------------------
def base_int
n = $data_actors[@actor_id].parameters
n += $data_actors[@actor_id].parameters * @level
weapon = $data_weapons[@weapon_id]
armor1 = $data_armors[@armor1_id]
armor2 = $data_armors[@armor2_id]
armor3 = $data_armors[@armor3_id]
armor4 = $data_armors[@armor4_id]
n += weapon != nil ? weapon.int_plus : 0
n += armor1 != nil ? armor1.int_plus : 0
n += armor2 != nil ? armor2.int_plus : 0
n += armor3 != nil ? armor3.int_plus : 0
n += armor4 != nil ? armor4.int_plus : 0
return [.max, nla_v(3)].min
end
#--------------------------------------------------------------------------
# ● EXP の変更
# exp : 新しい EXP
#--------------------------------------------------------------------------
def exp=(exp)
# ★EXPの上限チェックを解除
@exp = .max
# レベルアップ
while @exp >= @exp_list[@level+1] and @exp_list[@level+1] > 0
@level += 1
# スキル習得
for j in $data_classes[@class_id].learnings
if j.level == @level
learn_skill(j.skill_id)
end
end
end
# レベルダウン
while @exp < @exp_list[@level]
@level -= 1
end
# 現在の HP と SP が最大値を超えていたら修正
@hp = [@hp, self.maxhp].min
@sp = [@sp, self.maxsp].min
end
#--------------------------------------------------------------------------
# ● レベルの変更
# level : 新しいレベル
#--------------------------------------------------------------------------
def level=(level)
# 上下限チェック
# ★LV上限をnla_v(0)でチェックするように変更
level = [.min, 1].max
# EXP を変更
self.exp = @exp_list
end
end
class Game_Battler
#--------------------------------------------------------------------------
# ● MaxSP の取得
#--------------------------------------------------------------------------
def maxsp
n = [.max, nla_v(2)].min
for i in @states
n *= $data_states.maxsp_rate / 100.0
end
n = [.max, nla_v(2)].min
return n
end
#--------------------------------------------------------------------------
# ● 腕力の取得
#--------------------------------------------------------------------------
def str
n = [.max, nla_v(3)].min
for i in @states
n *= $data_states.str_rate / 100.0
end
n = [.max, nla_v(3)].min
return n
end
#--------------------------------------------------------------------------
# ● 器用さの取得
#--------------------------------------------------------------------------
def dex
n = [.max, nla_v(3)].min
for i in @states
n *= $data_states.dex_rate / 100.0
end
n = [.max, nla_v(3)].min
return n
end
#--------------------------------------------------------------------------
# ● 素早さの取得
#--------------------------------------------------------------------------
def agi
n = [.max, nla_v(3)].min
for i in @states
n *= $data_states.agi_rate / 100.0
end
n = [.max, nla_v(3)].min
return n
end
#--------------------------------------------------------------------------
# ● 魔力の取得
#--------------------------------------------------------------------------
def int
n = [.max, nla_v(3)].min
for i in @states
n *= $data_states.int_rate / 100.0
end
n = [.max, nla_v(3)].min
return n
end
#--------------------------------------------------------------------------
# ● MaxHP の設定
# maxhp : 新しい MaxHP
#--------------------------------------------------------------------------
def maxhp=(maxhp)
@maxhp_plus += maxhp - self.maxhp
@maxhp_plus = [[@maxhp_plus, -nla_v(1)].max, nla_v(1)].min
@hp = [@hp, self.maxhp].min
end
#--------------------------------------------------------------------------
# ● MaxSP の設定
# maxsp : 新しい MaxSP
#--------------------------------------------------------------------------
def maxsp=(maxsp)
@maxsp_plus += maxsp - self.maxsp
@maxsp_plus = [[@maxsp_plus, -nla_v(2)].max, nla_v(2)].min
@sp = [@sp, self.maxsp].min
end
#--------------------------------------------------------------------------
# ● 腕力の設定
# str : 新しい腕力
#--------------------------------------------------------------------------
def str=(str)
@str_plus += str - self.str
@str_plus = [[@str_plus, -nla_v(3)].max, nla_v(3)].min
end
#--------------------------------------------------------------------------
# ● 器用さの設定
# dex : 新しい器用さ
#--------------------------------------------------------------------------
def dex=(dex)
@dex_plus += dex - self.dex
@dex_plus = [[@dex_plus, -nla_v(3)].max, nla_v(3)].min
end
#--------------------------------------------------------------------------
# ● 素早さの設定
# agi : 新しい素早さ
#--------------------------------------------------------------------------
def agi=(agi)
@agi_plus += agi - self.agi
@agi_plus = [[@agi_plus, -nla_v(3)].max, nla_v(3)].min
end
#--------------------------------------------------------------------------
# ● 魔力の設定
# int : 新しい魔力
#--------------------------------------------------------------------------
def int=(int)
@int_plus += int - self.int
@int_plus = [[@int_plus, -nla_v(3)].max, nla_v(3)].min
end
end
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
代码在这,改哪里捏?
因为 base_maxhp 和base_maxsp 改变了啊。。。
改成原来的就好了
另外 def maxhp 的第一行
nxx =
可以删掉。
页:
[1]