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- 2006-5-5
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- 2010-9-6
⑤进阶
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网上找的,那人说是3D脚本,我就试了试,结果看起来没什么效果,各位帮我试试呢
脚本如下:- #==============================================================================
- # ** Spriteset_Map
- #------------------------------------------------------------------------------
- # This class brings together map screen sprites, tilemaps, etc.
- # It's used within the Scene_Map class.
- #==============================================================================
- class Spriteset_Map
- #--------------------------------------------------------------------------
- # * Object Initialization
- #--------------------------------------------------------------------------
- def initialize
- # Make viewports
- @viewport1 = Viewport.new(0, 0, 640, 480)
- @viewport2 = Viewport.new(0, 0, 640, 480)
- @viewport3 = Viewport.new(0, 0, 640, 480)
- @viewport2.z = 200
- @viewport3.z = 5000
- # Make tilemap
- @tilemap = Tilemap.new(@viewport1)
- @tilemap.tileset = RPG::Cache.tileset($game_map.tileset_name)
- for i in 0..6
- autotile_name = $game_map.autotile_names[i]
- @tilemap.autotiles[i] = RPG::Cache.autotile(autotile_name)
- end
- @tilemap.map_data = $game_map.data
- @tilemap.priorities = $game_map.priorities
- # Make panorama plane
- @panorama = Plane.new(@viewport1)
- @panorama.z = -1000
- # Make fog plane
- @fog = Plane.new(@viewport1)
- @fog.z = 3000
- # Make character sprites
- @character_sprites = []
- for i in $game_map.events.keys.sort
- sprite = Sprite_Character.new(@viewport1, $game_map.events[i])
- @character_sprites.push(sprite)
- end
- @character_sprites.push(Sprite_Character.new(@viewport1, $game_player))
- # Make weather
- @weather = RPG::Weather.new(@viewport1)
- # Make picture sprites
- @picture_sprites = []
- for i in 1..50
- @picture_sprites.push(Sprite_Picture.new(@viewport2,
- $game_screen.pictures[i]))
- end
- # Make timer sprite
- @timer_sprite = Sprite_Timer.new
- # Frame update
- update
- end
- #--------------------------------------------------------------------------
- # * Dispose
- #--------------------------------------------------------------------------
- def dispose
- # Dispose of tilemap
- @tilemap.tileset.dispose
- for i in 0..6
- @tilemap.autotiles[i].dispose
- end
- @tilemap.dispose
- # Dispose of panorama plane
- @panorama.dispose
- # Dispose of fog plane
- @fog.dispose
- # Dispose of character sprites
- for sprite in @character_sprites
- sprite.dispose
- end
- # Dispose of weather
- @weather.dispose
- # Dispose of picture sprites
- for sprite in @picture_sprites
- sprite.dispose
- end
- # Dispose of timer sprite
- @timer_sprite.dispose
- # Dispose of viewports
- @viewport1.dispose
- @viewport2.dispose
- @viewport3.dispose
- end
- #--------------------------------------------------------------------------
- # * Frame Update
- #--------------------------------------------------------------------------
- def update
- # If panorama is different from current one
- if @panorama_name != $game_map.panorama_name or
- @panorama_hue != $game_map.panorama_hue
- @panorama_name = $game_map.panorama_name
- @panorama_hue = $game_map.panorama_hue
- if @panorama.bitmap != nil
- @panorama.bitmap.dispose
- @panorama.bitmap = nil
- end
- if @panorama_name != ""
- @panorama.bitmap = RPG::Cache.panorama(@panorama_name, @panorama_hue)
- end
- Graphics.frame_reset
- end
- # If fog is different than current fog
- if @fog_name != $game_map.fog_name or @fog_hue != $game_map.fog_hue
- @fog_name = $game_map.fog_name
- @fog_hue = $game_map.fog_hue
- if @fog.bitmap != nil
- @fog.bitmap.dispose
- @fog.bitmap = nil
- end
- if @fog_name != ""
- @fog.bitmap = RPG::Cache.fog(@fog_name, @fog_hue)
- end
- Graphics.frame_reset
- end
- # Update tilemap
- @tilemap.ox = $game_map.display_x / 4
- @tilemap.oy = $game_map.display_y / 4
- @tilemap.update
- # Update panorama plane
- @panorama.ox = $game_map.display_x / 8
- @panorama.oy = $game_map.display_y / 8
- # Update fog plane
- @fog.zoom_x = $game_map.fog_zoom / 100.0
- @fog.zoom_y = $game_map.fog_zoom / 100.0
- @fog.opacity = $game_map.fog_opacity
- @fog.blend_type = $game_map.fog_blend_type
- @fog.ox = $game_map.display_x / 4 + $game_map.fog_ox
- @fog.oy = $game_map.display_y / 4 + $game_map.fog_oy
- @fog.tone = $game_map.fog_tone
- # Update character sprites
- for sprite in @character_sprites
- sprite.update
- end
- # Update weather graphic
- @weather.type = $game_screen.weather_type
- @weather.max = $game_screen.weather_max
- @weather.ox = $game_map.display_x / 4
- @weather.oy = $game_map.display_y / 4
- @weather.update
- # Update picture sprites
- for sprite in @picture_sprites
- sprite.update
- end
- # Update timer sprite
- @timer_sprite.update
- # Set screen color tone and shake position
- @viewport1.tone = $game_screen.tone
- @viewport1.ox = $game_screen.shake
- # Set screen flash color
- @viewport3.color = $game_screen.flash_color
- # Update viewports
- @viewport1.update
- @viewport3.update
- end
- end
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