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发表于 2007-2-4 15:19:01
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- def command_316
- # 获取操作值
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- # 处理重复
- iterate_actor(@parameters[0]) do |actor|
- # 更改角色的等级
- actor.level += value
- end
- a = Window_Base.new(200, 200, 300, 90)
- a.contents = Bitmap.new(a.width - 32, a.height - 32)
- Audio.se_play("Audio/SE/005-System05",80,100)
- if value >= 0
- if @parameters[0] == 0
- a.contents.draw_text(0, 0, 200, 50, "ALL LEVELUP")
- else
- a.contents.draw_text(0, 0, 200, 50, $data_actors[@parameters[0]].name + "LEVELUP")
- end
- end
- a.contents.draw_text(250, 0, 200, 50, value.abs.to_s)
- for i in 0..60
- Graphics.update
- end
- a.dispose
- # 继续
- return true
- end
复制代码 照着修改大概就是这样~~ |
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