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楼主 |
发表于 2007-10-27 12:46:26
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改完后是这样么?
#==============================================================================
# ■ Scene_Gameover
#------------------------------------------------------------------------------
# 处理游戏结束画面的类。
#==============================================================================
class Scene_Gameover
#--------------------------------------------------------------------------
# ● 主处理
#--------------------------------------------------------------------------
def main
# 生成游戏结束图形
@sprite = Sprite.new
@sprite.bitmap = RPG::Cache.gameover($data_system.gameover_name)
# 停止 BGM、BGS
$game_system.bgm_play(nil)
$game_system.bgs_play(nil)
# 演奏游戏结束 ME
$game_system.me_play($data_system.gameover_me)
# 执行过渡
Graphics.transition(120)
# 主循环
loop do
# 刷新游戏画面
Graphics.update
# 刷新输入信息
Input.update
# 刷新画面情报
update
# 如果画面被切换的话就中断循环
if $scene != self
break
end
end
# 准备过渡
Graphics.freeze
# 释放游戏结束图形
@sprite.bitmap.dispose
@sprite.dispose
# 执行过度
Graphics.transition(40)
# 准备过渡
Graphics.freeze
# 战斗测试的情况下
if $BTEST
$scene = nil
end
end
#--------------------------------------------------------------------------
# ● 刷新画面
#--------------------------------------------------------------------------
def update
# 按下 C 键的情况下
if Input.trigger?(Input::C)
# 切换到标题画面
#$scene = Scene_Title.new
command_new_game
end
end
#--------------------------------------------------------------------------
# ● 命令 : 新游戏
#--------------------------------------------------------------------------
def command_new_game
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
# 停止 BGM
Audio.bgm_stop
# 重置测量游戏时间用的画面计数器
Graphics.frame_count = 0
# 生成各种游戏对像
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# 设置初期同伴位置
$game_party.setup_starting_members
# 设置初期位置的地图
$game_map.setup($data_system.start_map_id)
# 主角向初期位置移动
$game_player.moveto($data_system.start_x, $data_system.start_y)
# 刷新主角
$game_player.refresh
# 执行地图设置的 BGM 与 BGS 的自动切换
$game_map.autoplay
# 刷新地图 (执行并行事件)
$game_map.update
# 切换地图画面
$scene = Scene_Map.new
end
end
如果是的话~~好像和Window_Base的123行有冲突
#--------------------------------------------------------------------------
# ● 名称的描绘
# actor : 角色
# x : 描画目标 X 坐标
# y : 描画目标 Y 坐标
#--------------------------------------------------------------------------
def draw_actor_name(actor, x, y)
self.contents.font.color = normal_color
self.contents.draw_text(x, y, 120, 32, actor.name)
end
self.contents.draw_text(x, y, 120, 32, actor.name) 就是123行 |
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