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- 2009-3-14
④见习
天使和恶魔其实只有一
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发表于 2009-2-27 17:15:10
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#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
#---------------------------------------------------------------------------------
#需要能力值才能装备 改编自到达一定等级才能装备的武器和防具 By凌冰
#用法:在武器、防具的说明里添加LV等级(后面的等级写个数字)STR力量(后面的力量写个数字)
#DEX灵巧(后面的灵巧写个数字)AGI速度(后面的速度写个数字)INT魔力(后面的魔力写个数字)
#可以空缺,空缺项默认为1
#建议和升级加点脚本配合使用
#---------------------------------------------------------------------------------
module RPG
class Weapon
def level
return 1 if @description.split(/LV/)[1] == nil
return @description.split(/LV/)[1]
end
def str
return 1 if @description.split(/STR/)[1] == nil
return @description.split(/STR/)[1]
end
def dex
return 1 if @description.split(/DEX/)[1] == nil
return @description.split(/DEX/)[1]
end
def agi
return 1 if @description.split(/AGI/)[1] == nil
return @description.split(/AGI/)[1]
end
def int
return 1 if @description.split(/INT/)[1] == nil
return @description.split(/INT/)[1]
end
# def description
# return @description.split(/LV/)[0] + "{装备等级" + level + "}"
# end
end
class Armor
def level
return 1 if @description.split(/LV/)[1] == nil
return @description.split(/LV/)[1]
end
def str
return 1 if @description.split(/STR/)[1] == nil
return @description.split(/STR/)[1]
end
def dex
return 1 if @description.split(/DEX/)[1] == nil
return @description.split(/DEX/)[1]
end
def agi
return 1 if @description.split(/AGI/)[1] == nil
return @description.split(/AGI/)[1]
end
def int
return 1 if @description.split(/INT/)[1] == nil
return @description.split(/INT/)[1]
end
# def description
# return @description.split(/LV/)[0] + "{装备等级" + level + "}"
# end
end
end
class Game_Actor < Game_Battler
#--------------------------------------------------------------------------
# ● 可以装备判定
# item : 物品
#--------------------------------------------------------------------------
def equipable?(item)
# 武器的情况
if item.is_a?(RPG::Weapon)
# 包含当前的职业可以装备武器的场合
if $data_classes[@class_id].weapon_set.include?(item.id) and item.level.to_i<=@level
if item.str.to_i<= str and item.dex.to_i<= dex and item.agi.to_i<= agi and item.int.to_i<= int
return true
end
end
end
# 防具的情况
if item.is_a?(RPG::Armor)
# 不包含当前的职业可以装备武器的场合
if $data_classes[@class_id].armor_set.include?(item.id) and item.level.to_i<=@level
if item.str.to_i<= str and item.dex.to_i<= dex and item.agi.to_i<= agi and item.int.to_i<= int
return true
end
end
end
return false
end
end
#==============================================================================
# ■ Window_EquipItem
#------------------------------------------------------------------------------
# 装备画面、显示浏览变更装备的候补物品的窗口。
#==============================================================================
class Window_EquipItem < Window_Selectable
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
if self.contents != nil
self.contents.dispose
self.contents = nil
end
@data = []
# 添加可以装备的武器
if @equip_type == 0
weapon_set = $data_classes[@actor.class_id].weapon_set
for i in 1...$data_weapons.size
if $game_party.weapon_number(i) > 0 and weapon_set.include?(i) and @actor.equipable?($data_weapons)
@data.push($data_weapons)
end
end
end
# 添加可以装备的防具
if @equip_type != 0
armor_set = $data_classes[@actor.class_id].armor_set
for i in 1...$data_armors.size
if $game_party.armor_number(i) > 0 and armor_set.include?(i) and @actor.equipable?($data_armors)
if $data_armors.kind == @equip_type-1
@data.push($data_armors)
end
end
end
end
# 添加空白
@data.push(nil)
# 生成位图、描绘全部项目
@item_max = @data.size
self.contents = Bitmap.new(width - 32, row_max * 32)
for i in 0...@item_max-1
draw_item(i)
end
end
end
module RPG
class Weapon
def description
a = @description
a = a.split(/LV/)[0] if a.split(/LV/)[1] != nil
a = a.split(/STR/)[0] if a.split(/STR/)[1] != nil
a = a.split(/DEX/)[0] if a.split(/DEX/)[1] != nil
a = a.split(/AGI/)[0] if a.split(/AGI/)[1] != nil
a = a.split(/INT/)[0] if a.split(/INT/)[1] != nil
return a
end
end
class Armor
def description
a = @description
a = a.split(/LV/)[0] if a.split(/LV/)[1] != nil
a = a.split(/STR/)[0] if a.split(/STR/)[1] != nil
a = a.split(/DEX/)[0] if a.split(/DEX/)[1] != nil
a = a.split(/AGI/)[0] if a.split(/AGI/)[1] != nil
a = a.split(/INT/)[0] if a.split(/INT/)[1] != nil
return a
end
end
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
点此下载范例工程
设置方法:如图需要等级为5力量为10才能装备
Code
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