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求助:关于Window_NameInput脚本

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发表于 2004-9-9 19:36:21 | 显示全部楼层 |阅读模式
class Window_NameInput < Window_Base
  CHARACTER_TABLE =
  [
"1","赵","钱","孙","李",
"2","周","吴","郑","王",
"3","冯","陈","褚","卫",
"4","蒋","沈","韩","杨",
"5","朱","秦","尤","许",
"6","何","吕","施","张",
"7","孔","曹","严","华",
"8","金","魏","陶","姜",
"9","戚","谢","邹","喻",
"0","柏","水","窦","章",
"A","云","苏","潘","葛",
"B","奚","范","彭","郎",
"C","鲁","韦","昌","马",
"D","苗","凤","花","方",
"E","俞","任","袁","柳",
"F","酆","鲍","史","唐",
"G","费","廉","岑","薛",
"H","雷","贺","倪","汤",
"I","滕","殷","罗","毕",
"J","郝","邬","安","常",
"K","乐","于","时","傅",
"L","皮","卞","齐","康",
"M","伍","余","元","卜",
"N","顾","孟","平","黄",
"O","和","穆","萧","尹",
"","姚","邵","湛","汪",
"Q","祁","毛","禹","狄",
"R","米","贝","明","臧",
"S","计","伏","成","戴",
"T","谈","宋","茅","庞",
"U","熊","纪","舒","屈",
"V","项","祝","董","梁",
"W","杜","阮","蓝","闵",
"X","席","季","麻","强",
"Y","贾","路","娄","危",
"Z","江","童","颜","郭",------------------只能显示到这里
"a","虞","万","支","柯",
"b","昝","管","卢","莫",
"c","柯","房","裘","缪",
"d","干","解","应","宗",
"e","丁","宣","贲","邓",
"f","郁","单","杭","洪",
"g","包","诸","左","石",
"h","崔","吉","钮","龚",
"i","程","嵇","邢","滑",
"j","裴","陆","荣","翁",
"k","荀","羊","于","惠",
"l","甄","曲","家","封",
"m","芮","羿","储","靳",
"n","汲","邴","糜","松",
"o","井","段","富","巫",
"p","乌","焦","巴","弓",
  ]

百家姓才写了不到一半

就无法显示了

还有名字呢

怎么能能实现翻页...就是分2页显示...

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 楼主| 发表于 2004-9-9 19:59:28 | 显示全部楼层
\"O\",\"妞\",\"妮\",\"娜\",\"姗\",
\"\",\"姚\",\"姬\",\"媛\",\"婷\",
\"Q\",\"娟\",\"娥\",\"雯\",\"狄\",
\"R\",\"洛\",\"芳\",\"苗\",\"英\",
\"S\",\"荷\",\"蔷\",\"蕊\",\"茅\",
\"T\",\"公\",\"侯\",\"伯\",\"子\",
\"U\",\"仁\",\"义\",\"礼\",\"智\",
\"V\",\"忠\",\"孝\",\"节\",\"敬\",
\"W\",\"虎\",\"彪\",\"鹰\",\"鹏\",
\"X\",\"云\",\"风\",\"雪\",\"明\",
\"Y\",\"司马\",\"上官\",\"欧阳\",\"夏侯\",
\"Z\",\"诸葛\",\"闻人\",\"东方\",\"不败\",
没地方写名
我把后面换成以上的了
我轻轻的舞着总有一天我会飞翔! 主页 论坛 Copyright © 2004 flyinpig
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NY极恶党首席苦力

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发表于 2004-9-12 01:05:30 | 显示全部楼层
用以下脚本替换xp里面名称为Window_NameInput的脚本
数组里面的字符可以换成自己想要的,数组长度可变,用page up/page down换页
声明一句,没有充分测试过,有bug通知我
以下是脚本:
#==============================================================================
# ■ Window_NameInput
#------------------------------------------------------------------------------
#  输入名称的画面、文字选择窗口。
#==============================================================================
class Window_NameInput < Window_Base
CHARACTER_TABLE =
[
\"A\",\"B\",\"C\",\"D\",\"E\",
\"F\",\"G\",\"H\",\"I\",\"J\",
\"K\",\"L\",\"M\",\"N\",\"O\",
\"\",\"Q\",\"R\",\"S\",\"T\",
\"U\",\"V\",\"W\",\"X\",\"Y\",
\"Z\",\",\",\".\",\"?\",\"!\",
\"a\",\"b\",\"c\",\"d\",\"e\",
\"f\", \"g\" ,\"h\", \"i\" ,\"j\",
\"k\",\"l\",\"m\",\"n\",\"o\",
\"p\", \"q\" ,\"r\", \"s\" ,\"t\",
\"u\",\"v\",\"w\",\"x\",\"y\",
\"z\",\"-\",\"@\",\"#\",\"$\",
\"一\",\"二\",\"三\",\"四\",\"五\",
\"六\",\"七\",\"八\",\"九\",\"十\",
\"千\",\"百\",\"万\",\"亿\",\"兆\",
\"生\",\"年\",\"不\",\"满\",\"百\",
\"常\",\"怀\",\"千\",\"岁\",\"忧\",
\"昼\",\"短\",\"苦\",\"夜\",\"长\",
\"何\",\"不\",\"秉\",\"烛\",\"游\"
]
CHARACTER_INDEX_RANGE = 0..CHARACTER_TABLE.length
CHAR_PER_PAGE = 180
#--------------------------------------------------------------------------
# ● 初始化对像
#--------------------------------------------------------------------------
def initialize
super(0, 128, 640, 352)
self.contents = Bitmap.new(width - 32, height - 32)
@index = 0
initial_pages
refresh
update_cursor_rect
end
#--------------------------------------------------------------------------
# ● 初始化分页
#--------------------------------------------------------------------------
def initial_pages
@current_page = 0
@character_ranges = []
@page_count = (CHARACTER_TABLE.length / CHAR_PER_PAGE).to_i + 1
for i in 0..(@page_count - 1)
@character_ranges = (i * CHAR_PER_PAGE)..([(i + 1) * CHAR_PER_PAGE - 1,CHARACTER_TABLE.length - 1].min)
end
end
#--------------------------------------------------------------------------
# ● 获得@index在字符数组中的绝对偏移量
#--------------------------------------------------------------------------
def abs_index
return -1 if @index >= CHAR_PER_PAGE
return @index + @character_ranges[@current_page].first
end
#--------------------------------------------------------------------------
# ● 获取文字
#--------------------------------------------------------------------------
def character
return CHARACTER_TABLE[abs_index] if CHARACTER_INDEX_RANGE === abs_index
return nil
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
self.contents.clear
for i in @character_ranges[@current_page]
offset = i - @character_ranges[@current_page].first
x = 4 + offset / 5 / 9 * 152 + offset % 5 * 28
y = offset / 5 % 9 * 32
self.contents.draw_text(x, y, 28, 32, CHARACTER_TABLE, 1)
end
self.contents.draw_text(4, 9 * 32, 64, 32, \"第#{@current_page + 1}页\", 1)
self.contents.draw_text(72, 9 * 32, 64, 32, \"共#{@page_count}页\", 1)
self.contents.draw_text(544, 9 * 32, 64, 32, \"确定\", 1)
end
#--------------------------------------------------------------------------
# ● 刷新光标矩形
#--------------------------------------------------------------------------
def update_cursor_rect
# 光标位置在 [确定] 的情况下
if @index >= CHAR_PER_PAGE
self.cursor_rect.set(544, 9 * 32, 64, 32)
# 光标位置在 [确定] 以外的情况下
else
x = 4 + @index / 5 / 9 * 152 + @index % 5 * 28
y = @index / 5 % 9 * 32
self.cursor_rect.set(x, y, 28, 32)
end
end
#--------------------------------------------------------------------------
# ● 刷新画面
#--------------------------------------------------------------------------
def update
super
# 光标位置在 [确定] 的情况下
if @index >= CHAR_PER_PAGE
# 光标下
if Input.trigger?(Input:OWN)
$game_system.se_play($data_system.cursor_se)
@index -= CHAR_PER_PAGE
end
# 光标上
if Input.repeat?(Input::UP)
$game_system.se_play($data_system.cursor_se)
@index -= CHAR_PER_PAGE - 40
end
# 光标位置在 [确定] 以外的情况下
else
# 按下方向键右的情况下
if Input.repeat?(Input::RIGHT)
# 按下状态不是重复的情况下、
# 光标位置不在右端的情况下
if Input.trigger?(Input::RIGHT) or
@index / 45 < 3 or @index % 5 < 4
# 光标向右移动
$game_system.se_play($data_system.cursor_se)
if @index % 5 < 4
@index += 1
else
@index += 45 - 4
end
if @index >= CHAR_PER_PAGE
@index -= CHAR_PER_PAGE
end
end
end
# 按下方向键左的情况下
if Input.repeat?(Input:EFT)
# 按下状态不是重复的情况下、
# 光标位置不在左端的情况下
if Input.trigger?(Input:EFT) or
@index / 45 > 0 or @index % 5 > 0
# 光标向右移动
$game_system.se_play($data_system.cursor_se)
if @index % 5 > 0
@index -= 1
else
@index -= 45 - 4
end
if @index < 0
@index += CHAR_PER_PAGE
end
end
end
# 按下方向键下的情况下
if Input.repeat?(Input:OWN)
# 光标向下移动
$game_system.se_play($data_system.cursor_se)
if @index % 45 < 40
@index += 5
else
@index += CHAR_PER_PAGE - 40
end
end
# 按下方向键上的情况下
if Input.repeat?(Input::UP)
# 按下状态不是重复的情况下、
# 光标位置不在上端的情况下
if Input.trigger?(Input::UP) or @index % 45 >= 5
# 光标向上移动
$game_system.se_play($data_system.cursor_se)
if @index % 45 >= 5
@index -= 5
else
@index += CHAR_PER_PAGE
end
end
end
#按下 L 键的情况
if Input.repeat?(Input:)
$game_system.se_play($data_system.cursor_se)
@index = 0
if @current_page > 0
@current_page -= 1
refresh
end
end
#按下 R 键的情况
if Input.repeat?(Input::R)
$game_system.se_play($data_system.cursor_se)
@index = 0
if @current_page < @page_count - 1
@current_page += 1
refresh
end
end
end
update_cursor_rect
end
end

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NY极恶党首席苦力

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发表于 2004-9-12 01:07:25 | 显示全部楼层
ft...
贴出来以后缩进全没了……
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发表于 2004-10-22 22:49:47 | 显示全部楼层
for i in @character_ranges[@current_page]
问题。。。不能达成。。。
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发表于 2004-10-23 11:18:50 | 显示全部楼层
虾米意思?
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杀人皇帝

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发表于 2004-10-24 08:25:14 | 显示全部楼层
就是这个样子

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发表于 2004-10-24 12:55:56 | 显示全部楼层
你改过脚本吗?
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发表于 2004-10-24 20:53:56 | 显示全部楼层
没有
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发表于 2004-10-24 22:57:22 | 显示全部楼层
能不能麻烦你把你工程里的脚本和调用脚本的代码(就是出错的地方)都贴出来看一下呢?
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