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发表于 2005-7-29 06:53:37
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[求助啊]关于脚本的问题!!!!
< RE># 仴仯仴 XRXS26. 僷乕僥傿儊儞僶乕奼挘婡峔 ver..05 仴仯仴# by 嶗夒 嵼搚#==============================================================================# 仩 僇僗僞儅僀僘億僀儞僩#==============================================================================module XRXS26 FRONT_MEMBER_LIMIT = 4 # 愴摤嶲壛僷乕僥傿嵟戝悢 BACKWARD_MEMBER_LIMIT = 4 # 懸婡儊儞僶乕嵟戝悢 BACKWARD_EXP_GAINABLE = true # 懸婡儊儞僶乕宱尡抣妉摼(true丗偡傞丄false丗偟側偄)end#------------------------------------------------------------------------------## 夝愢# Game_Party偺 @actors 偺偆偪愭摢偐傜仾FRONT_MEMBER_LIMIT斣栚傑偱偺傾僋僞乕傪# 愴摤儊儞僶乕偲偟偰丄偦傟埲忋傪懸婡儊儞僶乕偲偟偰埖偄傑偡丅##==============================================================================# 仭 Game_Party#==============================================================================class Game_Party #-------------------------------------------------------------------------- # 仜 僀儞僋儖乕僪 #-------------------------------------------------------------------------- include XRXS26 #-------------------------------------------------------------------------- # 仜 岞奐僀儞僗僞儞僗曄悢 #-------------------------------------------------------------------------- attr_reader :backword_actors # 懸婡傾僋僞乕 #-------------------------------------------------------------------------- # 仠 僆僽僕僃僋僩弶婜壔 #-------------------------------------------------------------------------- alias xrxs26_initialize initialize def initialize xrxs26_initialize # 懸婡儊儞僶乕攝楍傪弶婜壔 @backword_actors = [] end #-------------------------------------------------------------------------- # 仠 傾僋僞乕傪壛偊傞 #-------------------------------------------------------------------------- def add_actor(actor_id) # 傾僋僞乕傪庢摼 actor = $game_actors[actor_id] # 偙偺傾僋僞乕偑僷乕僥傿偵偄側偄応崌 if not @actors.include?(actor) # 枮堳偱側偄側傜儊儞僶乕偵捛壛 if @actors.size < (FRONT_MEMBER_LIMIT + BACKWARD_MEMBER_LIMIT) # 傾僋僞乕傪捛壛 @actors.push(actor) # 僾儗僀儎乕傪儕僼儗僢僔儏 $game_player.refresh end end endend#==============================================================================# 仭 Spriteset_Battle#==============================================================================class Spriteset_Battle #-------------------------------------------------------------------------- # 仠 僀儞僋儖乕僪 #-------------------------------------------------------------------------- include XRXS26 #-------------------------------------------------------------------------- # 仠 僼儗乕儉峏怴 #-------------------------------------------------------------------------- alias xrxs26_initialize initialize def initialize xrxs26_initialize # # 埲壓丄屲恖栚埲崀偺傾僋僞乕僗僾儔僀僩偺捛壛張棟--- # # 傾僋僞乕偑昞帵偝傟傞價儏乕億乕僩傪丄偲傝偁偊偢愭摢偺恖偐傜庢摼偟偲偔(慺 actor_viewport = @actor_sprites[0].viewport # 愴摤嶲壛儊儞僶乕偑5恖埲忋偺応崌 if FRONT_MEMBER_LIMIT > 4 for i in 5..FRONT_MEMBER_LIMIT # 傾僋僞乕僗僾儔僀僩傪捛壛 @actor_sprites.push(Sprite_Battler.new(actor_viewport)) @actor_sprites[i-1].battler = $game_party.actors[i-1] end end # 價儏乕億乕僩傪峏怴 actor_viewport.update endend#==============================================================================# 仭 Scene_Battle#==============================================================================class Scene_Battle #-------------------------------------------------------------------------- # 仠 僀儞僋儖乕僪 #-------------------------------------------------------------------------- include XRXS26 #-------------------------------------------------------------------------- # 仠 儊僀儞張棟丂傪僷乕僥傿儊儞僶乕張棟偱偼偝傓 #-------------------------------------------------------------------------- alias xrxs26_main main def main # 懸婡儊儞僶乕傊戅旔---------- $game_party.backword_actors[0,0] = $game_party.actors[FRONT_MEMBER_LIMIT, BACKWARD_MEMBER_LIMIT] $game_party.actors[FRONT_MEMBER_LIMIT, BACKWARD_MEMBER_LIMIT] = nil $game_party.actors.compact! # 儊僀儞張棟 xrxs26_main # 懸婡儊儞僶乕偐傜暅婣 $game_party.actors[$game_party.actors.size,0] = $game_party.backword_actors $game_party.backword_actors.clear end #-------------------------------------------------------------------------- # 仠 傾僼僞乕僶僩儖僼僃乕僘奐巒 #-------------------------------------------------------------------------- alias xrxs26_start_phase5 start_phase5 def start_phase5 # 乽懸婡儊儞僶乕宱尡抣妉摼乿偑桳岠 and 懸婡傾僋僞乕偑堦恖埲忋偄傞 if BACKWARD_EXP_GAINABLE and $game_party.backword_actors.size >= 1 # 懸婡儊儞僶乕偐傜暅婣 $game_party.actors[$game_party.actors.size,0] = $game_party.backword_actors $game_party.backword_actors.clear # 屇傃栠偡 xrxs26_start_phase5 # 懸婡儊儞僶乕傊戅旔---------- $game_party.backword_actors[0,0] = $game_party.actors[FRONT_MEMBER_LIMIT, BACKWARD_MEMBER_LIMIT] $game_party.actors[FRONT_MEMBER_LIMIT, BACKWARD_MEMBER_LIMIT] = nil $game_party.actors.compact! else # 屇傃栠偡 xrxs26_start_phase5 end endend</PRE> |
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