def main
@sizz_window = Window_sizz.new
Graphics.transition
loop do
Graphics.update
Input.update
@sizz_window.update
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Menu.new(5)
return
end
if $scene != self
break
end
end
Graphics.freeze
end
end