- 注册时间
- 2006-8-20
- 最后登录
- 2017-11-29
⑦老手
請堅持『人的尊重』
- 积分
- 9515
|
发表于 2006-9-23 14:21:40
|
显示全部楼层
引用第2楼冰糖银耳羹于2006-09-18 12:35发表的“”:
……我脚本无能~
对叉叉兴趣不非常浓厚……恩~
不过还是支持6V,早日成功,做好了要拿出来秀撒~
TWO:
Description[ Characters on the selected file to load/save will be animated.
As you switch selected files, the animated characters will also change.
Placement[ Insert (copy and paste) this as a new RGSS script, under the Default Scripts, above Main. Place it under the Standard Development Kit (SDK) if you're using it.
Instructions[
No modificfations to this script are necessary, but one is neeeded to the Window_SaveFile class.
Note: Script editing is generally for intermediate scripters only. Don't get tempted to add more stuff to it without knowing what you're doing.[s:8]
Search and Find (in Window_SaveFile):
src_rect = Rect.new(0, 0, cw, ch)
This should be around line 55.
Replace it with:
src_rect = Rect.new(cw * @sg_animstage, 0, cw, ch)
If you're using any alternate save file scripts, or moved the windows, you may need to edit this or change another script.[s:8]
/
Compatability[ This RMXP script aliases itself into the following methods:
Scene_File update
Window_SaveFile refresh
Edits (see instructions) are required to the following:
Window_SaveFile refresh
Description This script reduces the size of the playtime window and changes it from the ugly 00:00:00 format. It's now displayed differently based on the amount of time ingame and you can optionally hide seconds if you've been playing for over an hour. Several different display types, see the Window Control script for a list.
Credit / Maker sandgolem or www.gamebaker.com (preferred)
Notice Not for commercial use. Please do not redistribute this script without permission, just link here?
This script may be updated in the future and was made to be exclusive to GameBaker.com.
Screenshots
Placement
Insert (copy and paste) this as a new RGSS script, under the Default Scripts, above Main. Place it under the Standard Development Kit (SDK) if you're using it. [s:6] [s:6] |
|