# you dont have to change your game actor to let the characters schows
# from the side...
# this will do it for you... ^-^
def screen_x
# 返回计算后的队伍 X 坐标的排列顺序
# if self.index != nil
# return self.index * 60 + 360
# else
# return 0
# end
# end
case self.index
when 0
return 540
when 1
return 380
when 2
return 460
when 3
return 540
else
return 1000
end
end
def screen_y
case self.index
when 0
return 300
when 1
return 345
when 2
return 300
when 3
return 255
else
return 1000
end
end
def screen_z
# 返回计算后的队伍 Z 坐标的排列顺序
if self.index != nil
return 104 - self.index
else
return 0
end
end
end