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- 2019-7-11
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先创建一个脚本叫做 electricity_draw ,脚本内容见代码行。
然后在 draw 里写:
electricity_draw( x1,y1,x2,y2,8,pr_linestrip,merge_color(c_blue,c_white,.2+random(.3)),c_blue,20,7,0.1 )
- /* Draws a lightning effect from x1,y1 to x2,y2 (good for electric generators)
- arg0=x1
- arg1=y1
- arg2=x2
- arg3=y2
- arg4=quality
- arg5=primitive
- arg6=electricity-color
- arg7=glow-color
- arg8=glow radius
- arg9=shakyness
- arg10=alpha of glow
- */
- draw_set_blend_mode(bm_add)
- draw_primitive_begin(argument5)
- draw_set_color(argument6)
- draw_vertex(argument0,argument1)
- for(i=argument4;i<point_distance(argument0,argument1,argument2,argument3);i+=argument4)
- {
- draw_set_alpha(1)
- draw_vertex(argument0+(cos(degtorad(point_direction(argument0,argument1,argument2,argument3)))*i)+cos(degtorad(random(360)))*random(argument9),argument1-(sin(degtorad(point_direction(argument0,argument1,argument2,argument3)))*i)-sin(degtorad(random(360)))*random(argument9))
- draw_set_alpha(argument10)
- draw_circle_color(argument0+(cos(degtorad(point_direction(argument0,argument1,argument2,argument3)))*i)+cos(degtorad(random(360)))*random(argument9*0.5),argument1-(sin(degtorad(point_direction(argument0,argument1,argument2,argument3)))*i)-sin(degtorad(random(360)))*random(argument9*0.5),argument8,argument7,c_black,0)
- }
- draw_vertex(argument2,argument3)
- draw_primitive_end()
- draw_set_blend_mode(bm_normal)
复制代码 |
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