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发表于 2010-9-9 14:24:37
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显示全部楼层
你怎么会问出这么古老的问题。。。。 随便一搜都有。。。就不会自己动手搜索一下?
- class Scene_Map < Scene_Base
- def update_transfer_player
- return unless $game_player.transfer?
- if $transfer_location_fadeout
- @spriteset.dispose # Dispose of sprite set
- $game_player.perform_transfer # Execute player transfer
- $game_map.autoplay # Automatically switch BGM and BGS
- $game_map.update
- @spriteset = Spriteset_Map.new # Recreate sprite set
- else
- fade = (Graphics.brightness > 0)
- fadeout(30) if fade
- @spriteset.dispose # Dispose of sprite set
- $game_player.perform_transfer # Execute player transfer
- $game_map.autoplay # Automatically switch BGM and BGS
- $game_map.update
- Graphics.wait(15)
- @spriteset = Spriteset_Map.new # Recreate sprite set
- fadein(30) if fade
- end
- Input.update
- end
- end
- class Game_Player < Game_Character
- #--------------------------------------------------------------------------
- # ● 执行场所移动
- #--------------------------------------------------------------------------
- def perform_transfer
- return unless @transferring
- @transferring = false
- set_direction(@new_direction)
- if $game_map.map_id != @new_map_id
- $game_map.setup(@new_map_id) # 移动至别的地图
- end
- moveto(@new_x, @new_y)
- @walking_bgm = $game_map.map.bgm
- end
- end
- class Game_Interpreter
- #--------------------------------------------------------------------------
- # ● 场所移动
- #--------------------------------------------------------------------------
- def command_201
- return true if $game_temp.in_battle
- if $game_player.transfer? or # 场所移动中
- $game_message.visible # 正在显示消息
- return false
- end
- if @params[0] == 0 # 直接指定
- map_id = @params[1]
- x = @params[2]
- y = @params[3]
- direction = @params[4]
- else # 使用变量指定
- map_id = $game_variables[@params[1]]
- x = $game_variables[@params[2]]
- y = $game_variables[@params[3]]
- direction = @params[4]
- end
- $game_player.reserve_transfer(map_id, x, y, direction)
- @index += 1
- return false
- end
- def transfer_fade(tf = true)
- $transfer_location_fadeout = tf
- end
- end
- # 在场所移动之前使用脚本: transfer_fade 就行了
- # 回复时使用transfer_fade(nil) 或 transfer_fade(false)
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