class Spriteset_Battle
#--------------------------------------------------------------------------
# ● 全局初期化
#--------------------------------------------------------------------------
alias initialize_sdva initialize
def initialize
initialize_sdva
@viewport2.z = 1
end
end
class Arrow_Enemy < Arrow_Base
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
alias update_sdva update
def update
update_sdva
# 游標下
if Input.repeat?(Input:OWN)
$game_system.se_play($data_system.cursor_se)
$game_troop.enemies.size.times do
@index += 1
@index %= $game_troop.enemies.size
break if self.enemy.exist?
end
end
# 游標上
if Input.repeat?(Input::UP)
$game_system.se_play($data_system.cursor_se)
$game_troop.enemies.size.times do
@index += $game_troop.enemies.size - 1
@index %= $game_troop.enemies.size
break if self.enemy.exist?
end
end
end
end