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- 2016-8-15
⑥精研
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看过这方面问题的贴子,只找到了 用以下脚本解决的,可我一运行 就提示最后一行"end"出错。
有的说“全局搜索def animation_set_sprites看看是否被多次定义” 我试了 没有。
如果没别的方法,那这脚本 该怎么用?怎么才不会出错呢[s:3][s:3]
用的脚本:- module RPG
- #--------------------------------------------------------------------------
- # ● 常量设定 ###################################################
- #--------------------------------------------------------------------------
- class Sprite < ::Sprite
- def animation_set_sprites(sprites, cell_data, position)
- for i in 0..15
- sprite = sprites[i]
- pattern = cell_data[i, 0]
- if sprite == nil or pattern == nil or pattern == -1
- sprite.visible = false if sprite != nil
- next
- end
- sprite.visible = true
- sprite.src_rect.set(pattern % 5 * 192, pattern / 5 * 192, 192, 192)
- if position == 3
- if self.viewport != nil
- sprite.x = self.viewport.rect.width / 2
- sprite.y = self.viewport.rect.height - 160
- else
- sprite.x = 320
- sprite.y = 240
- sprite.z = 2000
- end
- else
- sprite.x = self.x - self.ox + self.src_rect.width / 2
- sprite.y = self.y - self.oy + self.src_rect.height / 2
- sprite.y -= self.src_rect.height / 4 if position == 0
- sprite.y += self.src_rect.height / 4 if position == 2
- sprite.z = self.z + 1
- end
- sprite.x += cell_data[i, 1]
- sprite.y += cell_data[i, 2]
- ###########################################################################
- case @_animation.id
- when 206..212 #动画编号,自己设定
- sprite.z = 10 #战斗图的z坐标
- when 214..220 #其他的动画编号
- sprite.z = 2000
- end
- ###########################################################################
- sprite.ox = 96
- sprite.oy = 96
- sprite.zoom_x = cell_data[i, 3] / 100.0
- sprite.zoom_y = cell_data[i, 3] / 100.0
- sprite.angle = cell_data[i, 4]
- sprite.mirror = (cell_data[i, 5] == 1)
- sprite.opacity = cell_data[i, 6] * self.opacity / 255.0
- sprite.blend_type = cell_data[i, 7]
- end
- end
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