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- 2005-2-1
- 最后登录
- 2007-1-7
⑥精研
不灌水者
- 积分
- 2494
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发表于 2007-3-4 05:03:10
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显示全部楼层
- class Scene_Shop
- def main
- @help_window = Window_Help.new
- @command_window = Window_ShopCommand.new
- @gold_window = Window_Gold.new
- @gold_window.x = 480
- @gold_window.y = 64
- @dummy_window = Window_Base.new(0, 128, 640, 352)
- @buy_window = Window_ShopBuy.new($game_temp.shop_goods)
- @buy_window.active = false
- @buy_window.visible = false
- @buy_window.help_window = @help_window
- @sell_window = Window_ShopSell.new
- @sell_window.active = false
- @sell_window.visible = false
- @sell_window.help_window = @help_window
- @number_window = Window_ShopNumber.new
- @number_window.active = false
- @number_window.visible = false
- @status_window = Window_ShopStatus.new
- @status_window.visible = false
- @timer_sprite = Sprite_Timer.new
- Graphics.transition
- loop do
- $game_system.update
- $game_screen.update
- if $game_system.timer_working and $game_system.timer == 0
- $scene = Scene_Map.new
- end
- Graphics.update
- Input.update
- update
- @timer_sprite.update
- if $scene != self
- break
- end
- end
- Graphics.freeze
- @help_window.dispose
- @command_window.dispose
- @gold_window.dispose
- @dummy_window.dispose
- @buy_window.dispose
- @sell_window.dispose
- @number_window.dispose
- @status_window.dispose
- @timer_sprite.dispose
- end
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试试吧~ [s:1] |
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