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发表于 2009-2-8 07:18:39
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RPG Maker 2000 is the second installment in the PC RPG Maker series, followed by RPG Maker 95. RPG Maker 2000 is what led many to use RPG Maker to make their games. It does not require programming knowledge, as everything is done through events. Want to speak to a character? Make a new event, choose the graphic, click on the "Show message" button, and then type in what they'll say and you're done.
RPG Maker 2000 uses a default battle system that is front view, like early Dragon Warrior series. Those up for a challenge may want to instead try making their own battle system, which can be created through complicated, custom event processes. Many different types of games have been made using this method; such as tactical RPGs, action RPGs, or even puzzle games. RPG Maker 2000, like other makers in the series, comes packed with a large, whole set of default audio and graphic resources (Run Time Package, or RTP) all ready for use, allowing beginners to create beautiful maps and scenes.
Being an older maker, it doesn't require a higher-end computer like RPG Maker XP and VX do, but RPG Maker 2000 is also more limited. The maps are created from tilesets, which are images that are 480x256 pixels. Each tile is 16x16 pixels, and it is restricted to 256 colors. The resolution is at 320x240, which is great for SNES-style games. Those that want a more modern look to their games may find themselves limited in what they can do. Also, up to 20 pictures at a time can be displayed at once. However, this is possibly the most user-friendly program of all of the RPG Maker series.
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RPGmaker2000是接着RPGmaker95发布的,PC平台上的RPGmaker系列第2作。 (以下用RM代RPGmaker)
RM2000吸引了很多人使用RM来制作他们的游戏。
它不需要你具备编程知识,而完全依靠"事件"来制作一切。
想和一个角色对话?制作一个新的事件,选择好其图像,点击"显示文章"按钮,然后输入他/她将说的话,那么我们就完成了。
RM2000默认使用的战斗系统是第一人称视角,就像早期的“勇者斗恶龙”系列一样。
这也对想要尝试制作复杂的,带有自我风格的游戏系统的人来说构成了挑战。
于是出现了自定义事件战斗系统——简称自战。(完全使用事件,不依赖脚本,也称纯事件)
许多不同类型的游戏都是使用这种方法制作的,其中包括战略游戏,A.RPG,甚至益智游戏。
RM2000与同系列的其他作品一样,附带的制作素材非常丰富,所有的默认音乐、图像资源(同步运行素材包,又称RTP)都在里面,即使新手也能轻易制作出漂亮的地图和场景。
作为一个旧RM,不需要像RMXP与RMVX那样依靠高端电脑,RM2000的需求非常低。
地图使用图块制作。整体为大小480x256像素的图片,每一个图块为16x16像素,限制256色以内。
分辨率为320x240,非常适合SNES类型的游戏。而想要使游戏更具时尚风格的制作者也将发挥出他们的极限。
同时,允许在同一时间显示的图片提升为20张。
不管怎么样,这款软件可说是全RPGmaker系列中用户界面最友好,容易掌握的。
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RPG Maker 2003 is the third installment in the PC RPG Maker series. RPG Maker 2003 was released very shortly after its predecessor and is more of an upgrade to RPG Maker 2000. It does not require programming knowledge, as everything is done through events. Making someone talk just requires you to click on the "Show message" button and writing down what they want to say.
RPG Maker 2003 uses a default battle system that is side view, like Final Fantasy. Those up for a challenge may want to instead try making their own battle system. Many different types of games have been made for it, such as tactical RPGs, action RPGs, or even puzzle games. RPG Maker 2003, like other makers in the series, comes packed with a large, whole set of default audio and graphic resources (Run Time Package, or RTP) all ready for use, allowing beginners to create beautiful maps and scenes.
RPG Maker 2003 has a very similar look and commands as RPG Maker 2000 does. The main differences are the addition of Classes, the default Side view battle, being able to use mp3s, and the ability to use 50 pictures on screen instead of 20. While RPG Maker XP has come out and RMVX is soon to come, some people still use RPG Maker 2003 because you don't have to program or copy a side view battle script, it is already the default option. Other than this, it remains pretty much the same as RPG Maker 2000.
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RM2003是PC平台上的RM系列第3作。
RM2003闪电般地紧接着它的前辈RM2000发售,并且比RM2000更完善。
同RM2000一样,不需要用户具备编程知识,仅仅使用事件来完成各种效果。
想要与NPC对话只需要新建一个事件,点击"显示文章"按钮,然后输入你想要他/她说的话就完成了。
RM2003使用的默认战斗系统是横版战斗,就像"最终幻想"一样。
(其他的介绍同2000一模一样,我就懒得复制了)
RM2003有着与2000非常接近的指令,所以就不详做介绍了。
最主要的不同点就是:增加了职业、默认战斗变为横版、允许使用mp3、同屏最大显示图片从20提升到50。
当RMXP面世以及RMVX紧接着推出的现在,仍然有很大一部分用户使用RM2003。
其中最主要的缘由就是你不需要去自制或者复制一个横版战斗脚本,因为在RM2003中这就是默认的。
除开这些,其他可以说完全与RM2000一模一样。 |
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